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Players.eng
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$VER: Players.eng V2.27 (15.09.1996)
Copyright 1996 by Delirium Softdesign
(Peter Kunath and Frank Riffel)
In this document file are all players listed that are officially released
or supported by Delirium Softdesign.
1. SOME WORDS
All players from us are adapted and tested with care. If problems arise
from our adaptions we will fix them till the next release if possible. For
this we will need some informations about your system (type, processor,
memory, kickstart) and a precise description of the fault. In addition we
must know which version of DeliTracker was used, which player and/or
module(s) caused the fault.
If you have removed a bug or improved a player we would be pleased if you
send this player to us. If you have adapted a completely new player it
would be nice if you send us the player (perhaps with source) and some
modules for this player. Please remark if we can include the player in
the next distribution. We can not make any warranties for modules that
include the replay routine. If you send me routines please include some
modules for testing. Any other routines are welcome too.
We can not make any warranties for modules that include their replayroutine.
2. INTERNAL PLAYERS
Player Comment
=================== ==================================================
SoundTracker15 Player for old SoundTracker modules.
Uses NotePlayer Interface.
SoundTracker31 Player for SoundTracker modules with 31
instruments. Uses NotePlayer Interface.
NoiseTracker Player for NoiseTracker modules.
Uses NotePlayer Interface.
StarTrekker4 Player for StarTrekker modules without AM sounds.
Uses NotePlayer Interface.
ProTracker ProTracker Player (supports all PT1.1b effects)
all internal ST like players are based on this
replay routine. Uses NotePlayer Interface.
CustomPlay With this interface it is possible to integrate
special players and modules. The module contains
the full relocatable replay routine. Custom Modules
are more like a players than a modules.
Note: DO NOT PACK CUSTOM MODULES !
3. EXTERNAL PLAYERS
Player Comment
=================== ==================================================
Actionamics ; ---
AIFF Don't pack; Loads samples while playing. Has a GUI.
Supports 8 and 16bit samples.
Amos ; ---
ArtOfNoise Supports 4 and 8 voice modules. Uses Noteplayer
Interface (up to 8 Voices).
DataType Uses datatype.library for playing samples.
WARNING: certain datatypes have severe problems
recognizing files (e.g. MacSND datatype) which
can cause system lockups, gurus, etc.
DDMF Plays X-Tracker modules (version 8).
Uses Noteplayer Interface (up to 32 Voices).
DeliAY ZX Spectrum sound emulation.
DeliSID Requires playsid.library.
Delta1.0 ; ---
Delta2.0 Replaycode inside the module! There may be some
problems with the volume control of certain mods.
DIGIbooster ; ---
DigiMugi Supports 4 and 7 voice modules. Uses Noteplayer
Interface (up to 8 Voices).
DSS Uses Noteplayer Interface.
EarAche ; ---
EMS Rarely used.
FastTracker2 Uses Noteplayer Interface (up to 32 Voices).
FC1.4 Uses Noteplayer Interface.
Fred Uses Noteplayer Interface.
FTM Modules of this type may now be crunched.
GMOD ; ---
Hippel Replaycode inside the module!
Hippel_7V Uses Noteplayer Interface (7 Voices).
Hippel-COSO Uses Noteplayer Interface.
HolyNoise ; ---
IFF-8SVX Don't pack the samples. Loads samples while playing.
Has a GUI for some memory settings. Hint: The normal
audio DMA can playback samples with frequencies up
to 28 kHz. If you want to play samples with a higher
samplingrate make sure to have a productivity screen
in the foreground. This is because in the current
hardware, the audio DMA is coupled with the scanrate.
The hardware can output two samples per scanline.
In standard video mode, this results in a maximum
output rate of 2 x 15kHz = 30 kHz. In productivity
the scanrate is doubled so the maximum output rate
raises to ~60 kHz.
IFF-SMUS This player has a GUI for setting the instrument
path.
Notes: Songfiles where no instrument is set are
recognized and loaded, but you won't hear anything.
The instrument names must have a '.instr' suffix.
Impulse Requires at least a '020 CPU.
Uses Noteplayer Interface (32 Voices).
JamCracker Uses Noteplayer Interface.
JasonPage Uses Noteplayer Interface.
LME ; ---
M.O.N Replaycode inside the module!
MarkII Uses Noteplayer Interface.
MaxTrax ; ---
MED Plays 'MMD0', 'MMD1' and 'MMD2' modules,
no songs, no MIDI. Uses Noteplayer Interface.
MultiTracker Uses Noteplayer Interface (up to 32 Voices).
Music-Ass Uses Noteplayer Interface.
MusicMaker Uses Noteplayer Interface (up to 8 Voices).
OctaMED plays 'MMD0', 'MMD1' and 'MMD2' modules with
5-8 channels. Uses Noteplayer Interface.
Oktalyzer Uses Noteplayer Interface (up to 8 Voices).
Poly Uses Noteplayer Interface (up to 32 Voices).
ProRunner21 ; ---
PSA ; ---
PumaTracker ; ---
QuadraComposer ; ---
RIFF-WAV Don't pack; Loads samples while playing. Has a GUI.
Supports 8 and 16bit samples.
RobHubbard2 Uses Noteplayer Interface.
SaPlayer Uses Noteplayer Interface.
ScreamTracker3 Uses Noteplayer Interface (up to 32 Voices).
SCUMM Replaycode inside the module!
SIDMon1.0 Replaycode inside the module!
SIDMon2.0 Uses Noteplayer Interface.
SoundControl Uses Noteplayer Interface.
Soundfactory doesn't play "executable" module format
SoundFX13 doesn't play "executable" module format
Uses Noteplayer Interface.
SoundFX20 doesn't play "executable" module format
Uses Noteplayer Interface.
SoundMon20 Uses Noteplayer Interface.
SoundMon22 Uses Noteplayer Interface.
StarTrekker4AM plays only StarTrekker modules with AM sounds. The
corresponding '.NT' file must exist else the module
won't be played. Both files may be crunched.
StoneTracker Requires at least a 68020 CPU.
Uses Noteplayer Interface.
Synthesis ; ---
TakeTracker Uses Noteplayer Interface (up to 8 Voices).
TFMX_1.5 The songfile must begin with 'mdat.' and the sample
file with 'smpl.' Both files may be crunched.
TFMX Supports 4 and 7 voice modules. Uses Noteplayer
Interface (up to 7 Voices).
The songfile must begin with 'mdat.' and the sample
file with 'smpl.' Both files may be crunched.
THX ; ---
TimFollin Uses Noteplayer Interface.
TME ; ---
VectorDean Uses Noteplayer Interface.
VSSDeliPlayer ; ---
Whittaker Replaycode inside the module! Uses Noteplayer Interface.